Ultra Street Fighter 4 Ultra Combo
Oni using his Ultra Combo
The Ultra Combo (ウルトラコンボ , Urutora Konbo ? ) is a type of move introduced in the Street Fighter Four series. It is an advanced form of Super Combo that is designed to human action every bit a "finishing move" of sorts, more so than the Super Combos.
Description [ ]
To perform an Ultra Combo, a role player must take a Revenge Approximate that is filled at least halfway, past receiving and blocking attacks. Once sufficiently filled, the motion is activated with a combination that is usually a modified Super Combo combination that involves pressing all iii punch or kick buttons at one time.
For most characters, their Ultra Combos (usually the commencement one) are stronger or advanced versions of their respective Super Combos (e.g. Akuma's Wrath of the Raging Demon); in some cases, the moves are besides reprised from earlier appearances in the serial (e.g. Cody'southward Final Devastation). In other cases, they may exist moves that the user may have but discovered (often their 2d Ultra).
Many Ultra Combos have different behaviors depending on whether or not the move connects. Generally, when a graphic symbol performs an Ultra Combo, their opponent'southward expression becomes surprised and near fearful. The cinematic animation played if an Ultra Combo connects cleanly is highly telegraphed, with appropriate camera angles to accentuate the animation. These cinematic animations are fabricated possible because of the game's transition to 3D character models. If an Ultra Combo is blocked, hits at a farther range than normally required, whiffs, or otherwise misses, it may go into a secondary beliefs which is much less telegraphed. For instance, Ryu's Metsu Shoryuken and Gouken's Shin Shoryuken become the Forbidden Shoryuken if they do not hit at point-blank range.
Tactics [ ]
Ultra Combos cannot generally be canceled into from normal or special moves, with some exceptions (e.g. Akuma's Demon Armageddon from his Ashura Senku). Ultra Combos too take more fourth dimension to startup than Super Combos, though the general startup invincibility compensates for this. As a effect, Ultra Combos are used as counter moves or in very specific juggles.
Nigh characters have the choice between a more combo-friendly Ultra Combo and a specific countering Ultra Combo designed for certain matchups, oft a projectile punish. For example, Makoto's Seichusen Godanzuki is an exceptionally powerful option that works best when Makoto is in shut range on the offensive, while Abare Tosanami's longer startup is meliorate used when Makoto is away from the opponent, where they are trying to keep her out with projectiles.
The about popular way to land Ultra Combos is canceling a continued special attack with a Focus Attack, or else simply connecting with said Focus Assail; either style, the actor can and so dash cancel and perform the Ultra Combo. However, the increased scaling from both the Focus Attack and the Ultra Philharmonic profoundly reduces the damage of these combos, encouraging shorter combos, or even risky reads for maximum impairment.
Damage [ ]
Hither due to Ibuki selecting Ultra Combo Double her Hashinsho does 75% harm, which leads to a smaller 355 damage total.
The damage of the Ultra Philharmonic is directly linked to how much of the Revenge Guess has filled up. Upon taking around 45% damage, the Revenge Gauge is one-half filled and an Ultra Combo becomes available. If left untouched, the approximate keeps increasing until the player loses 90% of his wellness, at which point the gauge becomes completely filled. Note that conditional damage still counts towards the Revenge Approximate, regardless of how much of the health was recovered, potentially assuasive for more than than i or two uses (though this is very unlikely in advanced play).
A fully charged Ultra Combo does roughly ane.5 times the damage of a one-half charged-one. For example, at 50%, Akuma's Wrath of the Raging Demon does around 340 impairment; with a full Revenge Gauge, the damage goes up to 510 HP. The damage is too affected past the overall health and the remaining health of an opponent. Ultra Combo Double lowers the base damage of both of it's user'due south attacks, which is scaled downwards from at that place depending on the same factors regular ultras are subject field besides.
List of Ultra Combos [ ]
In Street Fighter Iv, each grapheme initially has only one Ultra Philharmonic. Starting from Super Street Fighter Iv, the player can select betwixt ii different Ultra Combos (with the 'original' one becoming their Ultra Combo I).Ultra Street Fighter 4introduces Ultra Combo Double, which gives players the option to use both Ultra Combos in a match (albeit with notably reduced damage, or lessened effectiveness in case of non-dissentious Ultra Combos).
| Character | Ultra Philharmonic I | Ultra Combo Two |
|---|---|---|
| Abel | Soulless: Abel rushes towards the enemy with a punch. If it connects, he performs a set of punches and kicks, throws the rival in the air, grabs them and falls with him/her, crushing the enemy with a Judo grab. | Breathless: Abel lunges towards the opponent, and spins while he carries him/her over his shoulders. A tornado builds up around Abel, and he sends the opponent flying. He grabs the opponent equally s/he falls, and rolls them towards the edge of the screen. |
| Adon | Jaguar Revolver: Adon starts with three Jaguar Kicks, so continues with a flurry elbows hits, finishing with a genu to the opponent'due south jaw. | Jaguar Avalanche: Adon starts with the Rising Jaguar and a Jaguar Kicking, he and so goes upwards the back of the opponent and hits a string of elbows to his/her cervix, before dropping him/her, and and then falls over the rival with a kicking to his/her stomach. |
| Akuma | Wrath of the Raging Demon: Akuma starts the motility past performing an Ashura Senku. Upon grabbing the opponent the screen goes night, Akuma says, "Dice thousand deaths!", and the kanji '一瞬千撃' (Isshun sengeki, "One moment, i chiliad strikes") announced. Akuma performs multiple blows to the opponent, catastrophe with the kanji of "heaven" (天, 10) visible on his back when the Ultra Philharmonic finishes. | Demon Armageddon: Starts with a powerful kick that sends the opponent flying. Akuma then spins in identify, preparing a devastating Tatsumaki Zankukyaku. One time he connects, the kanji of "heaven" (天, ten) appears behind the opponent, which acts like a wall. Immediately after Akuma says, "The other realm awaits," he passes through the kanji, which breaks, and the opponent falls. |
| Balrog | Violent Buffalo: Balrog performs iv Nuance Straights (or Nuance Uppers depending on input) and so a powerful uppercut, sending the opponent flying. | Dirty Bull: Balrog starts with a headbutt, and stomps the opponent's human foot to keep him/her steady for a massive left hook, simply he purposely misses and so he tin hit them with his elbow instead. |
| Blanka | Lightning Cannonball: Blanka bundles his body in electricity and rolls frontward in a ball. Once activated, the dial buttons tin be held to delay the ball attack. | Shout of Globe: Blanka slams the ground twice with his electric-charged hands, discharging electricity all over the floor. If the anti-air version is used, Blanka raises his hands and acts like a lightning rod as lightning hits him and his opponent, damaging the latter. |
| Cammy | Gyro Bulldoze Smasher: Starts with a Spiral Pointer and knocks the opponent in the air. When in midair, she grabs the opponent, falling with him/her and ending with a choke hold. | CQC (Cammy's Quick Combination): (Counter move) Upon hit, Cammy performs a neck-pause leg take hold of, sweeps the opponent to do an arm-break grab on the floor, and ends the counter with a simultaneous neck- and arm-break grab. |
| Chun-Li | Hosenka: Chun-Li performs a Hyakuretsukyaku and kicks upwards the opponent and finally makes an aerial Spinning Bird Kick, which causes a tornado. She so kicks the opponent upward with massive force. | Kikosho: Chun-Li gathers a massive amount of free energy in her hands, and launches it towards the opponent in a forcefulness field-similar ball. |
| Crimson Viper | Flare-up Time: Viper performs the Seismic Hammer, lifting upwardly the opponent and performing an upwardly spiralling Burning Boot several times. | Called-for Dance: Viper performs a flaming aerial kick towards the opponent'south confront, so surfs on acme of his/her back. She and so sends the opponent flight with a kick, and finishes the combo by discharging electricity from her hands to the opponent'due south neck. |
| Cody | Final Destruction: Cody starts with a set of punches to the rival, and he finishes with a powerful Criminal Upper that causes a tornado. | Last Dread Dust: Cody kicks grit/sand towards the opponent. If it connects, he does a combo using a wrench. He finishes the combo with an uppercut, which sends the opponent flight upward and brings out a atomic number 82 piping. He and then uses it to whack the opponent as they're coming down in a baseball game-similar way, towards the edge of the screen. |
| Dan | Shisso Buraiken: Dan performs a gear up of kicks and punches and finish the opponent with a Koryuken, followed by a grin and a thumbs-up gesture to the photographic camera. | Haoh Gadoken: Dan performs a powerful version of Gadoken, launching the powered version with two hands. The move is very similar to the i by Ryo Sakazaki from Fine art of Fighting. |
| Decapre | Psycho Stream: Decapre gathers a big amount of Psycho Power and throws it over her opponent. | DCM: Decapre performs a jumping articulatio genus strike that launches her opponent up, then draws her daggers and slashes her foe from multiple directions earlier slamming them into the ground. |
| Dee Jay | Sobat Festival: Dee Jay starts with a flurry of kicks and finish with a powered version of Max Out. | Climax Beat: Dee Jay starts with a flurry of massive punches with one hand, then with both, and finishes with a powerful dial. |
| Dhalsim | Yoga Ending: Dhalsim makes a massive, slow moving Yoga Burn that strikes many times. Dhalsim is free to move around correct subsequently the move executes. | Yoga Shangri-La: (Air Ultra Combo) Dhalsim grabs the opponent's cervix, and does three consecutive headbutts on him/her. Finally, he twists his artillery and delivers a drill-like headbutt. |
| Dudley | Rolling Thunder: Dudley begins with a serial of punches to the chest, followed with some strong punches to the face, and finishes the Ultra Combo with an uppercut to the jaw, sending the opponent flying into the air. | Corkscrew Cross: Dudley starts with Corkscrew Blow, throwing the opponent to the wall in a whirlwind, and charges in his fist a powerful Corkscrew Blow, which leaves the opponent turning into the wall. |
| E. Honda | Ultimate Killer Head Ram: Honda hits the opponent with the Sumo Headbutt, dragging them into the corner. He then performs Hundred Hand Slap followed past a single, powerful slap that pushes the opponent confronting the wall of the stage. | Orochi Billow: Honda slams the opponent towards the ground, lunges and spins mid-air, and rockets his torso on the enemy beneath. |
| Elena | Brave Trip the light fantastic: Elena hops forward with a jumping knee joint set on. If the articulatio genus lands, she unleashes a flurry of kicks, ending with a multi-hit Spinning Beat, launching them upwards into the air. | Healing: Elena ducks down to the ground and glows, quickly recovering some health. |
| El Fuerte | El Fuerte Giga Buster: Fuerte grabs his opponent past the cervix with his legs, slams them against the basis, jumps upwardly, and slams them against the basis once more. | El Fuerte Ultra Spark: Fuerte spins around the opponent's trunk, clings his legs upward on the opponent'southward neck and begins to spin, raising the enemy in a helicopter-like fashion. He finishes the motility by performing a scissor-lock to the caput while withal in mid-air. |
| Evil Ryu | Metsu Hadoken: Evil Ryu surges with power as he brings his artillery together for the Metsu Hadoken equally usual, although it can now be charged for more than power. If information technology is fully charged and used right next to the opponent, an extra cinematic sequence ensues as it inflicts actress damage. Afterward firing information technology, Evil Ryu seems to reel in pain from the release of power. | Messatsu-Goshoryu: Evil Ryu begins performing a serial of Shoryukens. If the first two connect, he performs a third Shoryuken which causes the screen to black out. He then draws this black ki into his paw and uses his fist to slam his opponent'due south face into the ground. |
| Fei Long | Rekkashingeki: Fei Long uses his Rekkaken iv times, and uses it a fifth fourth dimension if the attack misses. If information technology connects, he hits with a flurry of punches, followed by an uppercut that launches the opponent in the air. He finishes with a blazing aerial kick. | Gekirinken: (Counter move) Fei Long kicks the back of the opponent'due south leg, delivers a flurry of punches, and finishes the Ultra Combo with a powerful punch similar to Bruce Lee's infamous 1-inch punch. |
| Gouken | Shin Shoryuken: Gouken punches the opponent twice, ending with a very powerful Shoryuken. If the first hit misses, Gouken performs the Forbidden Shoryuken. | Denjin Hadoken: Gouken charges up a Hadoken which will striking the opponent multiple times. The motion can stun the opponent if it'south charged for a longer catamenia of time. |
| Gen | Zetsuei (Mantis style): Gen phases through his enemy at blinding speed and slashes them xiii times. After the initial attack, Gen volition stand in a pose for a few seconds as the opponent suddenly reacts to the blows and then crumples to the basis. Ryukoha (Crane style): Gen jumps upward, grabs the enemy from the air, brings them downwards, following upwards by spinning around very quickly, making a cyclone and dropping the enemy. | Shitenketsu (Mantis style): Gen rapidly hits the enemy's pressure points before finishing with a strike to the brow. All of the wellness taken past this Ultra Combo will instead be converted into yellow health, as if opponent has been weakened considerably. Teiga (Crane style): Gen phases through his enemy with a flurry of flashy kicks and ends the barbarous assault by pinning his opponent on the wall with his foot. |
| Guile | Wink Explosion: Guile performs 3 powerful Flash Kicks. The second Flash Kick resembles Charlie's Somersault Shell to an extent. | Sonic Hurricane: Guile performs a huge and powerful version of his Sonic Boom, which spins in identify. |
| Guy | Bushin Goraisenpujin: Guy starts with a ready of punches and kicks, so the last kicking sends the opponent airborne. As the opponent is spinning in the air, Guy climbs the walls, grabs the rival in the air and performs the Kaiten Izuna Otoshi. | Bushin Muso Renge: Guy starts the combo past boot the opponent to a distance. He catches upwards from backside, and does combos from side to side in a mistiness. He ends it by doing multiple hits through the opponent as the screen turns black for a bit, similar to when Akuma performs the Super Combo version of the Shun Goku Satsu. |
| Hakan | Oil Coaster: Hakan will catch his opponent and then he'll squeeze them tightly that they slip up into the air. Hakan will exercise some rapid dribble like spin between his arms and then extends both arms in a surfboard like fashion as she/he volition slide off his arms, and the opponent is sent flying towards the end of the screen. | Oil Combination Agree: Hakan will douse himself in oil and will bait the opponent into falling on him. If the move is successful the opponent will slip off his belly and and then he'll grab them and spin on peak of them. Hakan then sets his opponent in a reverse torpedo like fashion, and uses his oiled up trunk to send him/her sliding towards the cease of the screen. |
| Hugo | Gigas Breaker: Hugo grabs his opponent and performs 2 consecutive Shootdown Backbreakers, one bigger than the other, followed by a powerful Moonsault Press. | Megaton Press: Hugo grabs his airborne opponent, bearhugs them and moonsault spins in the air multiple times before violently throwing them face-get-go to the ground and crashing down to earth on top of them with a powerful Moonsault Press. |
| Ibuki | Yoroitoshi: Ibuki starts with an energy-ball explosion and so hits the enemy's stomach while charging energy. She so discharges and trespasses this energy to her elbow, which then passes through the enemy and creates a more than powerful spherical energy-ball. If the grab does not connect, she instead sends out a weak reddish fireball at a very curt distance. | Hashinsho: Ibuki starts with a prepare of punches and kicks which lifts upwards the rival. Ibuki then connects 2 kicks on the rival in the air and throws a gale of Kunais, forcing the rival to defend him or herself against the gale. Later an mid-air elbow, Ibuki appears on opponent'southward back and whips him/her on the floor. |
| Juri | Feng Shui Engine: Known as a Custom Combo Ultra Philharmonic, this allows Juri to connect regular moves into combos. This gives Juri amazing philharmonic potential. The Revenge Gauge gradually drains and Juri's left middle continuously flashes while the skill is in issue. | Kaisen Dankairaku: Juri starts with a ascent-screw kick similar to Chun-Li's Spinning Bird Kicking which hits the opponent and sends them mid-air. Juri then kicks the foe downwards, lands on the ground before the opponent, and delivers a stiff kick to the opponent's back. With her pes nonetheless raised, she taunts him/her, and does an axe kick which sends the opponent to the ground, finishing the Ultra Combo. |
| Ken | Shinryuken: Afterwards the initial Shoryuken, Ken performs a punch, a boot set, and finally, his classic Shinryuken with his within fist, topping off at 17 hits to rival. If the initial Shoryuken doesn't connect, he will perform the classic Shinryuken for less damage. | Guren Senpukyaku: Ken sends the opponent to the edge of the screen with a flaming Tatsumaki Senpukyaku, kicks up the opponent, and finishes the opponent with a flaming kick in the air. |
| Thousand. Bison | Nightmare Booster: M. Bison performs the initial two Double Knee Presses from his Genu Printing Nightmare Super Combo, follows up with a Psycho Crusher, lifting the opponent up with him, and follows up by slamming the opponent downward with a two-armed Devil Reverse and doing a full body Head Press. | Psycho Punisher: M. Bison grabs the opponent by the head, and fills his fist with Psycho Power. He then punches his opponent's stomach and allows the charged Psycho Power to 'burst' through him/her. |
| Makoto | Seichusen Godanzuki: Makoto starts with a powerful punch in the groin, delivers a 3-hit combo and finishes with a powerful punch on the enemy's face; sending them flying upwards. | Abare Tosanami: Makoto climbs on the wall'southward edge, and launches an aeriform kick, a human knee nail and some other kick. She so rushes to the enemy and lifts them upwardly the Fukiage to their stomach. |
| Oni | Meido Gohado: Oni gathers power for an evil-powered Gohadoken. If it connects at close range, the blast sends the opponent rocketing away. While they're still flying through the air, Oni immediately fires a second Gohadoken into their torso which and so explodes out of their dorsum, with the energy spraying into the usual "heaven" (天, ten) kanji. | Tenchi Sokaigen: Oni gathers bully evil energy into his manus with his body turning black and slams it into the ground, generating a pillar of energy similar to Kongou Kokuretsuzan. If information technology connects at shut range, the set on sends the opponent flight into the heaven. While the opponent is notwithstanding reeling from the previous attack, Oni shoots into the sky in flames, striking their exposed dorsum with a deadly Goshoryuken with the traditional "sky" (天, ten) kanji sprayed in the background. |
| Toxicant | Honey Tempest: Poison de-stabilizes her opponent with a big Aeolus Edge, then pins them down to the ground with a double-hitting Love Me Tender. With their rear end exposed up into the air, Poisonous substance proceeds to whip their buttocks repeatedly and lash a last blow on their face. | Poisonous substance Buss: Poisonous substance blows a kiss towards the opponent. If the gesture touches the opponent, Poisonous substance slaps them in the confront twice, followed by a brutal kicking on the groin which slumps them to the ground. |
| Rolento | Patriot Sweeper: Rolento performs an extra-powerful Patriot Circle which launches the opponent into the air. Rolento then jumps extremely high, discards his staff and throws downwards a set of grenades, which detonate simultaneously and scorch the helpless opponent. Rolento falls back to earth and regains his staff. | Have No Prisoners: Rolento rapidly reaches down and pulls up a tripwire subconscious in the ground, which wraps around the opponent's neck. Rolento and then jumps upwardly to attach the wire onto a claw (brought by Rolento's loyal henchman El Gado) in the "ceiling" and pull it downward, lifting and strangling the opponent, who is subsequently dropped hard to the basis. |
| Rose | Illusion Spark: Rose launches her scarf outwards, wrapping it effectually the arm of the opponent. She and then launches a surge of her Soul Ability which amercement the opponent's spirit heavily. | Soul Satellite: Rose summons two orbs that deed every bit a shield. These crusade damage when the opponent touches them. |
| Rufus | Space Opera Symphony: Rufus performs a serial of kicks and punches the opponent, and finally a ii-handed strike. | Big Bang Typhoon: Rufus starts spinning, which would attract the opponent towards him. If defenseless, the opponent is hit by a storm of blows, and is sent out flying in one case the move is done. |
| Ryu | Metsu Hadoken: Ryu prepares a powerful Satsui no Hado infused Hadoken and launches information technology at the enemy. | Metsu Shoryuken: Ryu does an uppercut on the opponent'southward abdomen, sending him/her mid-air. He then performs an insanely powerful Shoryuken that connects to the opponent'due south jaw (which is confused and can be heard breaking), and launches him/her in the air. |
| Sagat | Tiger Destruction: Sagat strikes with the Tiger Human knee, and follows up with Tiger Uppercut, and finally with a powerful flaming Tiger Uppercut with his inside fist. | Tiger Cannon: Sagat gathers energy and shoots a powered-upward version of the Tiger Shot. |
| Sakura | Haru Ranman: Sakura does ii sweeps and so an upward kick. If at least i sweep and the kick upwardly hitting the opponent, the kick up sends the opponent flight in the air. Sakura then performs the Sakura Otoshi, jumping up and hammer punching them down, and stomps on them. | Shinku Hadoken: Sakura performs a powered-up Hadoken. This move tin either be footing-based like a normal Hadoken, or launched to the air as an anti-air move every bit the Shinku Tengyo Hadoken. |
| Seth | Tanden Stream: Seth launches a shockwave with the Yin-Yang symbol that he carries in his abdomen. He then traps his opponent in the Yin-Yang symbol, dealing damage, and expels him/her with massive strength, making him/her hit the screen. | Tanden Typhoon: Seth turns around and bends over backwards on the floor, using only his head and legs to prop himself upwards, then creates a draft from the Yin-Yang symbol in his abdomen, which does impairment if it connects to the opponent. |
| T. Hawk | Raging Typhoon: T. Hawk performs a Mexican Typhoon, slams the rival to the ground, and slams his trunk on the rival'south back, finishing with a Native American greeting, with the right mitt upward and extended. | Raging Slash: T. Hawk starts with the Rising Hawk, catches the opponent mid-air, then throws him/her down on the floor. He and so grabs him/her by the leg, and starts slamming the opponent consecutively on the floor. As the enemy bounces off the footing again, T. Hawk ends the combo past grabbing the opponent'due south leg once over again and swinging him/her in the air furiously before violently slamming him/her onto the ground ane last fourth dimension. |
| Vega | Encarmine High Claw: Vega will wall jump to whatever side of the corner and later on strikes the opponent side to side multiple times. If the opponent is close enough then the start up phase of the Ultra Combo will lift the opponent in the air. | Excellent Hook: Vega will pose for a 2nd. He and so slides to the opponent, lifts them up with a Scarlet Terror and ends the Ultra Combo with a crescent-like claw slash to the opponent's breast as they helplessly descend from the air. |
| Yang | Raishin Mahhaken: Yang delivers a mantis hook-similar strike to the opponents chest. If information technology connects, he volition continuously strike his opponent from side to side and so stop with another mantis hook lunged at a very loftier speed. | Tenshin Senkyutai: Yang performs the Senkyutai to the opponent and lifts them up in the air with him. He will do a series of rapidly fast kicks and ends with him finishing off the opponent with three more powerful kicks. |
| Yun | You Hou: Yun does ii open palm like strikes; the first to the opponents chest and the second to the opponents tum. After launching the opponent in the air with a Tetsuzanko, Yun ends meets him/her with a powerful lunge dial that sends him/her flying. | Sorai Rengeki: Yun will swiftly assail his opponent several times and afterwards kicks them upwards into the air with him. He volition then exercise a skateboard like spin on the opponents back in the air followed by another spin to keep him/her at bay. He volition do drill similar kicks to his opponents back forcing them to hit the footing faced down finishing the Ultra Combo. |
| Zangief | Ultimate Atomic Buster: Zangief performs an Atomic Suplex to the opponent, and cracks the opponent's spine on his knee like a twig. He follows upward past throwing the opponent upward, jumping up with him/her and grabbing again, using the Spinning Piledriver. | Siberian Blizzard: (Air Ultra Philharmonic) Zangief grabs the opponent by the confront. He and then rises to the air even further while grabbing the opponent in a headlock. He re-adjusts the concur in mid-air and slams his opponent on the footing past their arms/shoulders. |
Trivia [ ]
- Gen is the only character who, due to having two distinct fighting styles, has two Super and four Ultra Combos (one Super and two Ultras for each style).
- When Akuma or Oni does an Ultra Combo finish, the flash of the groundwork is blackness instead of orange, no "K.O." sound shows up, the sound effect of the finish is different, and (in Oni's case) the opponent does non scream.
Gallery [ ]
Videos [ ]
Ultra Street Fighter IV All Character Ultra Combos 1 & ii 【Full Hard disk】
Ultra Street Fighter 4 All Super Moves and Ultra Combos USF4
Ultra Street Fighter 4 Ultra Combo,
Source: https://streetfighter.fandom.com/wiki/Ultra_Combo
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